Dice Duel
Created by: Lindberg Studios
Note (Lindberg Studios Recommended Rule): For the best experience, defeated Character cards are kept by the player who wins them. This turns the game into a true Trading Card Game—encouraging rematches to try and win back lost cards or grow your collection even more.
Needed for this Game:
2 Lindberg Studios effect dice
2 Regular dice (d6)
Gooblurs (character cards)
HP tracker - for tracking characters health (optional (recommended)
Pen & Paper - for tracking characters health (optional (recommended)
How to Play — OFFICIAL RULES
👥 PLAYERS - 2 Players
⸻
🎯 OBJECTIVE
Defeat your opponent by reducing their Character to 0 Health.
🧩 SETUP
Each player chooses 1 Character card to lay down face-up. Players agree on how much health both Characters begin with (recommended: 25 health for short games; 50 health for long games.
Both players each begin with:
1 six-sided die (d6)
1 Lindberg Studios effect dice
1 Character Card
🔁 TURN FLOW
Each turn both players roll 1 (d6) dice, and 1 LS effect dice AT THE SAME TIME.
🎲 (D6) Dice = ATTACK ROLL (Damage inflicted on opponents card)
🎲 Effect Dice = EFFECT ROLL (Modifies each Attack)
🎲 EFFECT DICE MODIFIERS:
‼️ DAMAGE RESOLUTION
Final Damage =
Attack Roll + modifiers from effect roll
Then apply damage (if any) to opponents.
🛡 SHIELD RULE (IMPORTANT CLARIFICATION)
If you roll 🛡 Shield:
You ignore any incoming damage this turn
Your character card receives 0 damage this turn
❤️ HEAL RULE (IMPORTANT CLARIFICATION)
If you roll ❤️ Heal and already have full health:
You gain an additional +2 Health
🔥 SUPER BOOST (IMPORTANT CLARIFICATION)
If you roll 🔥 Super Boost:
multiply your Attack roll x2
🔥 EXAMPLE TURN
Player rolls:
Attack roll = 4
Effect roll = 🔥 (Super Boost)
Result:
Damage = 4 × 2 = 8 damage
Opponent receives 8 damage.
🛡🔥EXAMPLE TURN
Attacker roll:
Attack roll = 6
Effect roll = 🔥 (Super Boost)
(6 × 2 = 12 damage)
(12 damage)
Defender roll:
Attack roll = 1
Effect roll = 🛡 (Shield)
(1 damage) (🛡shielded)
Result:
Defender receives 0 damage because 🛡shielded and Attacker receives 1 damage from defender’s roll.
💥❤️ EXAMPLE TURN
Attacker roll:
Attack roll = 4
Effect roll = 💥 (Backfire)
(4 damage)
Defender roll:
Attack roll = 5
Effect roll = ❤️ (Heal)
(0 damage) (+2 Health❤️)
Result:
Attacker receives 5 damage from defenders roll and also receives additional 2 damage because 💥 (Backfire). Defender receives 4 damage from attackers roll and heals +2 from ❤️ (Heal) for a total of 2 damage.
❌🗡️ EXAMPLE TURN
Attacker roll:
Attack roll = 6
Effect roll = ❌ (Miss)
0 damage because (❌ Miss)
Defender roll:
Attack roll = 3
Effect roll = 🗡️ (Boost)
(3 damage) (🗡️ +2 damage)
(5 damage)
Result:
Attacker receives 3 damage from defenders roll and also receives additional 2 damage because 🗡️ (Boost). Defender receives 0 damage from attackers roll because ❌ (Miss).
☠️ WIN CONDITION
First player to reduce opponent HP to 0 wins.
☠️ BONUS WAYS TO PLAY (optional)
Add more character cards to battle (ie. 1v1, 2v2, 3v3, etc.)